![]() So stop acting so entitled and keep in mind this is a small team doing this, and they're giving us a lot of free content like co-op and whatnot, which I'd rather have than see them spend several months redoing the game's code for 60 FPS support. Basically, way more work than it would be worth. It's going through every single object in the game and re-coding it to work at 60 FPS. Making this game run at 60 FPS is not flipping a godforsaken switch. 30 FPS is kinda the sweet spot that provides a stable framerate without slowdown/chug. GameMaker can also be flaky when it comes to running past 30 FPS. Basically everything in the game that has any sort of timing involved (Which is everything) ![]() It's a matter of going into and re-writing: It's not a simple matter of flipping a switch. In order to actually make the game run at 60 FPS, the devs would have to go in and recode the ENTIRE GAME to support it. This is all tied into how many steps or frames per second a game runs at if it's GameMaker Coded. Timing based code like say, invincibility frames in a dash, how long an animation lasts, etc? ![]() ![]() ![]() Basically, in game maker, every 'frame' is a step. GameMaker Studio uses an odd system for its framerate. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |